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Team track record · Revenue

RFM-driven reinvestment grows revenue 5.33% for an Asian card games provider

One of the largest online card games providers in Asia, with millions of active users and revenue of approximately $30 million (2018).

5.33%increase in revenue
4–5player segments
Dailyreinvestment decisions

The challenge

  • Reinvestment was allocated on an 'average player' basis, using average bet and rounds played.
  • The wrong players were being incentivised, and a large share of marketing budget went to retention bonuses.

The solution

  • Defined KPIs across demographics, gaming history and player-level revenue.
  • Created 4–5 player segments and scored players on Recency, Frequency and Monetary value (RFM).
  • Dashboards and reports guided near-daily allocation of retention spend.

The outcome

Targeted reinvestment replaced the average-player approach and grew revenue by 5.33%.

A project by the BizAcuity team that built GAMWIT. Originally published at bizacuity.com.

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